Using Trees to Build Explosions
The current implementation only pushes all the explosion blooms into an array. I will eventually convert them to trees so that I can draw lines between each parent explosion bloom and its children blooms
TO DO:
- Constrain the number of on screen blooms to 3 clicks at a time.
- Convert the current array implementation to use trees instead of arrays.
- Allow for toggling between simulation and debug mode.
- Draw lines between parent and child nodes in debug mode.