Unity Web Player | WebPlayer
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NOTE- GAME CURRENTLY DOES NOT HAVE A HOSTING SERVER AND CANNOT BE PLAYED. Sorry ~Kyler
« created with Unity »
Collaborators:
- Eric 'Kansas' Heaney- Network Programming
- Jonathan Hughes- Art Assets and Particle Effects
- Jack McDonald- Gameplay Programming
- Jacob Smith-Camera Behavior and Gameplay Programming
Things that work well:
- Level Creation: Cube scattering and placement is entirely dynamic.
- Network Logic: SmartFox Server/Client programming allows for numerous concurrent games of up to 16 players.
- Camera Movement: The camera transitions between different following behaviors almost seemlessly.
- Game Concept/Design: The game starts off very dull and grey, but by the end of rounds the entire arena is a fountain of color.
- Scoring: Varying point distributions allow for different strategies to be developed when playing the game.
- Post Game Lobby: Each player's performance can be reviewed at this point and players can opt to play again.
Things I'd like to impove:
- In-Game Lobbies: I started working on reformatting the in-game UI but did not finish all of the different screens.
- Tutorial: The game does not do a good job explaining how to play itself, a more informative tutorial would solve this.
- More Arenas: We threw around the concepts of different arenas that would change how the game is played but never implemented them.