After Work Projects
Fall 2022
Love Letter
A recreation of the multiplayer card game for the Roblox engine.
IN PROGRESS
Solo dev project working with Roblox Lua, using lua based React and Redux libraries for UI and state management.
Check it out here!
College Projects
Spring 2013
Wizards and Wanderers
This was an independant study I made with a friend. It is a geolocation based role playing game : where you are in the real world changes where you are in the game world and what monsters you can fight.
Team of 4 coding in ActionScript, SQLite 3.0, php, and JavaScript. Deployed to mobile using Adobe AIR.
Winter 2012
Rainbow Dash's Wonderbolt Audition
A prototype of a 2D flight simulator that uses linear algebra to pretend to be 3D. It is an endless scroller like Robot Unicorn Attack or Cannabault only the player is travelling on the Z-axis. The player can tilt to steer left and right to avoid obstacles while collecting bits to score points.
Coded in ActionScript and deployed to mobile using Adobe AIR.
Check it out here!
Winter 2011
Cubes In Space
An Ender's Game-esq multiplayer arena where teams compete to paint cubes floating in space. Cube faces are painted by jumping to them and can be repainted by other teams. When all six sides of a cube are painted with one color, the cube becomes locked.
The game supports up to 16 players and 8 teams. Matches can range from one to five minutes.Team of 4 coding with C# and Smartfox. Deployed to web using Unity.
Check it out here!
Spring 2010
Zombie Game
This was the first game I made at RIT. You play as a boy who was triple-dog-dared to spend one night in a cemetary. Luck would have it that it is the same night the dead rise. You must use your slingshot and any other weapons you can find to fight off the undead horde until sunrise.
Team of 4 coding with C# and XNA.
Check it out here!